This tutorial shows how to bake normal maps with 3ds Max. Recent work consists of environments and models for use in the Unreal Development Kit (UDK). The post A normalmap shader for Marmoset Toolbag 3 appeared first on Making Games. Then the map loaded in Marmoset Toolbag to translucency slot in Subsurface scattering shader. I am a 3D Environment Artist currently living in Atlanta, GA. You can get the package as well as more informations at Perella’s Gumroad page. ![]()
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